Native C++ Engine
A dedicated application for building the form.
HardCuts is a standalone modeling application built in C++. Work with shapes, volume operations and brushes in one workspace, then carry the result into rendering, printing or another modeling application.
Try it in HardCuts- Standalone modeling
- Voxel tools & brushes
- Editable projects
- Mesh export & handoff
Model and save in one application
Start with primitives, editable sketches or an imported mesh. Combine boolean operations with deformation and sculpting to develop the object. Save the scene as a .hcproj project to continue editing later, and use Save As for a separate version before a substantial change.
Continue in the right destination
Export selected geometry as OBJ, STL or 3MF, or use the dedicated printing workflow. Blender Bridge transfers linked modeling results to Blender, and Open in HardCuts Render transfers the scene for presentation rendering. Review destination and axis settings when exporting. A mesh export does not replace the saved project.
Good to know
Do I need Blender to model in HardCuts?
HardCuts is a standalone application. Blender Bridge is an optional workflow for transferring results to Blender; it is not required for modeling in HardCuts.