Lightning Fast
Hard Surface Sculpting
High-poly boolean sculpting at blazing speed. Intuitive UI, voxel-based engine, built in C++ for maximum performance. No clutter, just sculpt.
Video coming soon
Five Boolean Modes
Create, subtract, union, intersect, or slice — all five operations available directly in the viewport. No mode switching, no hidden stack.
Parametric Primitives
Box, cylinder, sphere — instantly usable as boolean cutters or base shapes.
2D Shape Cutters
Cut with circles, rectangles, polygons, trim lines, and curves — used directly as boolean operands. Precise, clean cuts without building a full 3D cutter first.
Features
Sculpt Hard Surfaces
at Full Speed
Voxel-based boolean sculpting with a simple, intuitive, clutter-free interface.
Move / Rotate / Scale
Transform objects directly in the viewport with W/E/R shortcuts. Precise control without leaving your sculpting flow.
Outliner
Full scene hierarchy with selection, drag-and-drop parenting, and object management. Keep complex scenes organized at a glance.
Boolean Cutters
Use any primitive or 2D shape as a cutter — subtract, intersect, or slice directly from scene objects. Cutters stay editable after the fact.
Profile Sweep
Define a cross-section and sweep it along a path to generate pipes, rails, and complex extrusions in seconds.
Projection Volume
Sketch a shape on front and side panes, then project it as a boolean volume into your mesh. Complex cutouts from simple 2D sketches.
Symmetrize / Flip
Mirror your entire mesh or flip selected objects across any axis. Keep hard surface forms perfectly balanced without manual duplication.
Bend
Bend your mesh along X, Y, or Z around a movable pivot. Smooth curved deformations without manually reshaping the surface.
Lathe
Draw a 2D profile, then revolve it around the Y axis to create a 3D form. Symmetrical shapes from a single curve.
Lattice
Wrap your mesh in an editable control cage, then move its points to reshape the form. Broad smooth changes without pushing individual vertices.
High-Poly Performance
Built in C++ from the ground up. Handle massive polygon counts without slowdown. Speed is the core principle.
Clean, Intuitive UI
No clutter, no overwhelming menus. A focused interface that lets you sculpt, not search for tools.
Native C++ Engine
Standalone application built with raw C++ performance. No plugins, no dependencies, just pure speed.
Ready to Sculpt
Without Limits?
Get lifetime access to Hardcuts and experience lightning fast hard surface sculpting.
System Requirements
Operating System
Windows 10+ or Linux
Memory
8 GB minimum, 16 GB recommended
Graphics
OpenGL 4.5 compatible GPU
Storage
1 GB available space