Voxel-Based Hard Surface Sculpting

Lightning Fast
Hard Surface Sculpting

High-poly boolean sculpting at blazing speed. Intuitive UI, voxel-based engine, built in C++ for maximum performance. No clutter, just sculpt.

Video coming soon

Five Boolean Modes

Create, subtract, union, intersect, or slice — all five operations available directly in the viewport. No mode switching, no hidden stack.

Parametric Primitives

Box, cylinder, sphere — instantly usable as boolean cutters or base shapes.

2D Shape Cutters

Cut with circles, rectangles, polygons, trim lines, and curves — used directly as boolean operands. Precise, clean cuts without building a full 3D cutter first.

Features

Sculpt Hard Surfaces
at Full Speed

Voxel-based boolean sculpting with a simple, intuitive, clutter-free interface.

Move / Rotate / Scale

Move / Rotate / Scale

Transform objects directly in the viewport with W/E/R shortcuts. Precise control without leaving your sculpting flow.

Outliner

Outliner

Full scene hierarchy with selection, drag-and-drop parenting, and object management. Keep complex scenes organized at a glance.

Boolean Cutters

Boolean Cutters

Use any primitive or 2D shape as a cutter — subtract, intersect, or slice directly from scene objects. Cutters stay editable after the fact.

Profile Sweep

Profile Sweep

Define a cross-section and sweep it along a path to generate pipes, rails, and complex extrusions in seconds.

Projection Volume

Projection Volume

Sketch a shape on front and side panes, then project it as a boolean volume into your mesh. Complex cutouts from simple 2D sketches.

Symmetrize / Flip

Symmetrize / Flip

Mirror your entire mesh or flip selected objects across any axis. Keep hard surface forms perfectly balanced without manual duplication.

Bend

Bend

Bend your mesh along X, Y, or Z around a movable pivot. Smooth curved deformations without manually reshaping the surface.

Lathe

Lathe

Draw a 2D profile, then revolve it around the Y axis to create a 3D form. Symmetrical shapes from a single curve.

Lattice

Lattice

Wrap your mesh in an editable control cage, then move its points to reshape the form. Broad smooth changes without pushing individual vertices.

High-Poly Performance

Built in C++ from the ground up. Handle massive polygon counts without slowdown. Speed is the core principle.

Clean, Intuitive UI

No clutter, no overwhelming menus. A focused interface that lets you sculpt, not search for tools.

Native C++ Engine

Standalone application built with raw C++ performance. No plugins, no dependencies, just pure speed.

Ready to Sculpt
Without Limits?

Get lifetime access to Hardcuts and experience lightning fast hard surface sculpting.

System Requirements

Operating System

Windows 10+ or Linux

Memory

8 GB minimum, 16 GB recommended

Graphics

OpenGL 4.5 compatible GPU

Storage

1 GB available space