Voxel-Based Hard Surface Sculpting

Lightning Fast
Hard Surface Sculpting

High-poly boolean sculpting at blazing speed. Intuitive UI, voxel-based engine, built in C++ for maximum performance. No clutter, just sculpt.

Video coming soon

Five Boolean Modes

Create, subtract, union, intersect, or slice — all five operations available directly in the viewport. No mode switching, no hidden stack.

Parametric Primitives

Box, cylinder, sphere — instantly usable as boolean cutters or base shapes.

2D Shape Cutters

Cut with circles, rectangles, polygons, trim lines, and curves — used directly as boolean operands. Precise, clean cuts without building a full 3D cutter first.

Features

Sculpt Hard Surfaces
at Full Speed

Voxel-based boolean sculpting with a simple, intuitive, clutter-free interface.

Move / Rotate / Scale

Move / Rotate / Scale

Transform objects directly in the viewport with W/E/R shortcuts. Precise control without leaving your sculpting flow.

Outliner

Outliner

Full scene hierarchy with selection, drag-and-drop parenting, and object management. Keep complex scenes organized at a glance.

Boolean Cutters

Boolean Cutters

Use any primitive or 2D shape as a cutter — subtract, intersect, or slice directly from scene objects. Cutters stay editable after the fact.

Profile Sweep

Profile Sweep

Define a cross-section and sweep it along a path to generate pipes, rails, and complex extrusions in seconds.

Projection Volume

Projection Volume

Sketch a shape on front and side panes, then project it as a boolean volume into your mesh. Complex cutouts from simple 2D sketches.

Symmetrize / Flip

Symmetrize / Flip

Mirror your entire mesh or flip selected objects across any axis. Keep hard surface forms perfectly balanced without manual duplication.

Bend

Bend

Bend your mesh along X, Y, or Z around a movable pivot. Smooth curved deformations without manually reshaping the surface.

Lathe

Lathe

Draw a 2D profile, then revolve it around the Y axis to create a 3D form. Symmetrical shapes from a single curve.

Lattice

Lattice

Wrap your mesh in an editable control cage, then move its points to reshape the form. Broad smooth changes without pushing individual vertices.

High-Poly Performance

Built in C++ from the ground up. Handle massive polygon counts without slowdown. Speed is the core principle.

Clean, Intuitive UI

No clutter, no overwhelming menus. A focused interface that lets you sculpt, not search for tools.

Native C++ Engine

Standalone application built with raw C++ performance. No plugins, no dependencies, just pure speed.

New · Windows & Linux

Your Hardcuts Objects.
Ready to Render.

Hardcuts Render turns your models into polished presentations. Build materials, light with HDRIs, paint in layers and finish the image with a focused post-processing stack.

Material workflow
HDRI lighting
Layer painting
Post-processing
Hardcuts Render Alpha showing an axe with post-processing and studio controls

Hardcuts Render Features

From Model to Final Image

Turn your HardCuts models into polished presentations with materials, layer painting, studio lighting, real-time post-processing, and precise image output.

Seamless Model Handoff

HardCuts model ready to be sent to HardCuts Render

Send models straight from HardCuts into HardCuts Render, or import OBJ and STL files. Move from sculpting to presentation without rebuilding your scene.

PBR Materials

HardCuts Render library with PBR material presets

Apply ready-made metals, plastics, rubber, ceramic, clay, and wood by drag and drop. UV-free triplanar mapping keeps textures consistent across hard-surface forms.

Layer-Based Painting

HardCuts Render layer-based material painting workflow

Build surfaces with Base, Fill, and Paint layers. Paint color, roughness, metallic, and emission directly onto your model with a focused brush toolset.

Studios, HDRIs & Lights

HardCuts Render studio and HDRI environment preset browsers

Start with complete studio rigs or bundled HDRI environments, then refine the setup with area, directional, spot, and point lights. Shape highlights and reflections in real time.

Real-Time Post Processing

HardCuts Render tone mapping and ambient occlusion controls

Finish your image with Neutral, AgX, or ACES tone mapping. Adjust exposure, contrast, saturation, and ambient occlusion while previewing every change in real time.

Render-Ready Output

HardCuts Render output resolution and transparent background settings

Frame your model with interactive camera controls, choose the exact output resolution, and render clean PNGs with a visible or transparent background.

Ready to Sculpt and Render
Without Limits?

Get lifetime access to Hardcuts and Hardcuts Render—from lightning-fast hard surface sculpting to polished, presentation-ready images.

System Requirements

Operating System

Windows 10+ or Linux

Memory

8 GB minimum, 16 GB recommended

Graphics

OpenGL 4.5 compatible GPU

Storage

1 GB available space