Voxel-Based Hard Surface Sculpting

Hard Surface Sculpting
& High Poly Modeling

Build detailed 3D forms with voxel booleans, dimensioned sketches and sculpting brushes. Refine the shape with Volume Clip, then prepare your model for Blender, 3D printing or HardCuts Render.

Video coming soon

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Five Boolean Modes

Create, subtract, union, intersect, or slice — all five operations available directly in the viewport. No mode switching, no hidden stack.

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Parametric Primitives

Box, cylinder, sphere — instantly usable as boolean cutters or base shapes.

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2D Shape Cutters

Cut with circles, rectangles, polygons, trim lines, and curves — used directly as boolean operands. Precise, clean cuts without building a full 3D cutter first.

Features

More Ways to Shape
Your High-Poly Model

Start with a solid form, cut the structure and sculpt the details. Explore the tools behind the hard surface modeling workflow.

Move / Rotate / Scale

Move / Rotate / Scale in the HardCuts viewport

Transform objects directly in the viewport with W/E/R shortcuts. Precise control without leaving your sculpting flow.

Outliner

Outliner in the HardCuts viewport

Full scene hierarchy with selection, drag-and-drop parenting, and object management. Keep complex scenes organized at a glance.

Boolean Cutters

Boolean Cutters in the HardCuts viewport

Use primitives and 2D shapes as cutters. Position and refine the preview, then subtract, intersect or slice with the operations supported by the tool.

Profile Sweep

Profile Sweep in the HardCuts viewport

Define a cross-section and sweep it along a path to generate pipes, rails, and complex extrusions in seconds.

Symmetrize / Flip

Symmetrize / Flip in the HardCuts viewport

Mirror your entire mesh or flip selected objects across any axis. Keep hard surface forms perfectly balanced without manual duplication.

Bend

Bend in the HardCuts viewport

Bend your mesh along X, Y, or Z around a movable pivot. Smooth curved deformations without manually reshaping the surface.

Lathe

Lathe in the HardCuts viewport

Draw a 2D profile, then revolve it around the Y axis to create a 3D form. Symmetrical shapes from a single curve.

Lattice

Lattice in the HardCuts viewport

Wrap your mesh in an editable control cage, then move its points to reshape the form. Broad smooth changes without pushing individual vertices.

Volume Clip

Concept illustration of a mechanical housing with a red translucent clipped region and editable rectangular outline

Hide and restore volume with editable clip shapes, symmetry and edge controls. Choose how much hidden geometry to see, then apply the visible result or extract a hidden part.

Sketches & Extrusion

Concept illustration of a rounded sketch with a circular hole becoming an extruded plate

Draw and dimension a profile, refine its corners and extrude selected regions. Turn editable sketches into plates, brackets and boolean shapes.

Sculpting & Masks

Concept illustration of a raised sculpting brush stroke on a gray block beside a flat protected mask area

Refine forms with sculpting brushes, apply alpha detail and protect areas with masks. Repeat strokes with mirror or radial symmetry.

Retopology & Baking

Concept illustration of matching high-poly and low-poly plates with a wireframe and normal and ambient occlusion texture swatches

Create a low-poly surface over your model, unwrap UVs and bake normal and AO maps. Send the prepared mesh and supported maps to Blender.

High-Poly Performance

Built in C++ from the ground up. Handle massive polygon counts without slowdown. Speed is the core principle.

Clean, Intuitive UI

No clutter, no overwhelming menus. A focused interface that lets you sculpt, not search for tools.

Native C++ Engine

Standalone application built with raw C++ performance. No plugins, no dependencies, just pure speed.

New · Windows & Linux

Your Hardcuts Objects.
Ready to Render.

Hardcuts Render turns your models into polished presentations. Build materials, light with HDRIs, paint in layers and finish the image with a focused post-processing stack.

Material workflow
HDRI lighting
Layer painting
Post-processing
Hardcuts Render Alpha showing an axe with post-processing and studio controls

Hardcuts Render Features

From Model to Final Image

Turn your HardCuts models into polished presentations with materials, layer painting, studio lighting, real-time post-processing, and precise image output.

Seamless Model Handoff

HardCuts model ready to be sent to HardCuts Render

Send models straight from HardCuts into HardCuts Render, or import OBJ and STL files. Move from sculpting to presentation without rebuilding your scene.

PBR Materials

HardCuts Render library with PBR material presets

Apply ready-made metals, plastics, rubber, ceramic, clay, and wood by drag and drop. UV-free triplanar mapping keeps textures consistent across hard-surface forms.

Layer-Based Painting

HardCuts Render layer-based material painting workflow

Build surfaces with Base, Fill, and Paint layers. Paint color, roughness, metallic, and emission directly onto your model with a focused brush toolset.

Studios, HDRIs & Lights

HardCuts Render studio and HDRI environment preset browsers

Start with complete studio rigs or bundled HDRI environments, then refine the setup with area, directional, spot, and point lights. Shape highlights and reflections in real time.

Real-Time Post Processing

HardCuts Render tone mapping and ambient occlusion controls

Finish your image with Neutral, AgX, or ACES tone mapping. Adjust exposure, contrast, saturation, and ambient occlusion while previewing every change in real time.

Render-Ready Output

HardCuts Render output resolution and transparent background settings

Frame your model with interactive camera controls, choose the exact output resolution, and render clean PNGs with a visible or transparent background.

Ready to Sculpt and Render
Without Limits?

Get lifetime access to Hardcuts and Hardcuts Render—from lightning-fast hard surface sculpting to polished, presentation-ready images.

System Requirements

Operating System

Windows 10+ or Linux

Memory

8 GB minimum, 16 GB recommended

Graphics

OpenGL 4.5 compatible GPU

Storage

1 GB available space