About HardCuts
Hardcuts is built by a small, focused team of engineers with deep expertise in C++ and low-level systems programming. We live close to the metal — writing performance-critical code that pushes modern hardware to its limits.
Our core specialization lies in real-time 3D algorithms: signed distance fields, voxel processing, boolean operations, and mesh generation. These are the building blocks of HardCuts, bringing solid modeling and surface sculpting into one workflow.
We believe great creative tools should feel instant. Every millisecond matters when an artist is in the flow. That conviction drives our engineering decisions — from hand-optimized SIMD pipelines to custom memory allocators, everything in Hardcuts is designed for one thing: uncompromising real-time performance.
HardCuts is designed for artists building detailed hard surface models. Start with booleans or dimensioned sketches, refine the surface with brushes, and prepare a low-poly mesh when your next workflow needs one.
Explore Volume Clip, sculpting brushes and masks, and retopology and baking.
Contact
For questions or inquiries, reach us at contact@hardcuts.io