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Object smoothed after Union / Symmetrize
If I join two objects or symmetrize an object it looks like the objects is smoothed.
Gizmo / Object center
After a slice or Union operation the Gizmo of the object is not at the center. IMHO it should be at the center of the objects bounding box
Display error
The main view (3d) only shows a small part of the window. The gizmo is not at the center of the (new) object but in the actual center of the 3d-view. See screenshot here: https://postimg.cc/gallery/dwHkfFS Using a mobile Nvidia 5090 videocard (laptop).
Torus Bend/Lattice
After bend or lattice torus takes long time to to rebuild after Boolean or Res+.
Slice issues
When I create a slice with a 2d shape or trim, the result looks fine, but when I join this new object to the existing one I get artefacts on thesurface.
Picking sometimes does not work
Sometimes when I pick an object in the viewport it is not selected. It's not 100% reproduceable
Cube Shape roundness scaled
If the cube is scaled the roundness has to keep a circular shape in ordner not to change the wall radius and preserve shape.
Delete selected objects
Delete all selected object at once, now just the active object is deleted.
Smooth Brush changes not applied
The smooth additions to an object are not persisted in the backend correcty. Need to refactor brush workflow / contract.
Undo Stack problems
Undo stores wrong part of object's memory Undo loses states Redo executes wrong stack pointers
Critical: Memory Leak 0.6.6!!!
Have to fix this first before I upload - wait for 0.6.7 if you donwloaded 0.6.61