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Fixed valpha

Object smoothed after Union / Symmetrize

If I join two objects or symmetrize an object it looks like the objects is smoothed.

by MP · 2 weeks ago
Fixed valpha

Gizmo / Object center

After a slice or Union operation the Gizmo of the object is not at the center. IMHO it should be at the center of the objects bounding box

by Jay · 1 week ago
Fixed valpha

Display error

The main view (3d) only shows a small part of the window. The gizmo is not at the center of the (new) object but in the actual center of the 3d-view. See screenshot here: https://postimg.cc/gallery/dwHkfFS Using a mobile Nvidia 5090 videocard (laptop).

by Edwin · 1 week ago
Fixed v1.0

Torus Bend/Lattice

After bend or lattice torus takes long time to to rebuild after Boolean or Res+.

by HardCutsDev · 3 weeks ago
Fixed valpha

Picking sometimes does not work

Sometimes when I pick an object in the viewport it is not selected. It's not 100% reproduceable

by Jay · 2 weeks ago
Fixed valpha

Cube Shape roundness scaled

If the cube is scaled the roundness has to keep a circular shape in ordner not to change the wall radius and preserve shape.

by HardCutsDev · 1 week ago
Fixed valpha

Delete selected objects

Delete all selected object at once, now just the active object is deleted.

by HardCutsDev · 1 week ago
Confirmed valpha

Smooth Brush changes not applied

The smooth additions to an object are not persisted in the backend correcty. Need to refactor brush workflow / contract.

by HardCutsDev · 1 week ago
Fixed valpha

Critical: Memory Leak 0.6.6!!!

Have to fix this first before I upload - wait for 0.6.7 if you donwloaded 0.6.61

by HardCutsDev · 1 day ago