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Shipped valpha

Industry compatible navigation and custom shortcut

i downloaded, installed, was about to briefly test it before purchase it. Then i realise that i dont have the choice of navigation, i'm stuck with one type of navigation and no custom shorcut, so i didnt purchased. Please, fix this.

by Bertro · 2 weeks ago
Shipped valpha

Materials / Matcaps in Render

The Viewport rednering should have matcaps, the default gray (lit) can stay as is.

by HardCutsDev · 1 month ago
Planned valpha

Snapping for Objects & Shapes

There should be a possibility to snap objects and 3d shapes to: a) Grid (possible already) b) Faces of other objects c) corners of other objects (low prio)

by Jay · 2 weeks ago
Planned valpha

Grid Scaling and Measures

The grid's dimenstions and scaling can be configured. Also measurement units like cm, mm, m, inch etc. can be used

by HardCutsDev · 1 month ago
Shipped valpha

Gizmo Local / World

We need the gizmo in local and world orientation.

by HardCutsDev · 2 weeks ago
Shipped valpha

Live Booleans

A larger concept for 0.6.0 alpha, first steps are done (CPU based), the underlying datastructures wotk for GPU based implementation.

by HardCutsDev · 2 weeks ago
Planned v1.0

Support for macOS

That would be something new, since MagicaGSC only runs on Windows. And Blender also runs on macOS.

by Hans Neves · 2 days ago
Planned

Image backdrop

We need a tool to place an image in the background / viewport for tracing.

by asd1 · 4 hours ago
Planned valpha

Array Draw Tool

A circular and linear array feature should be available for the Draw Tool

by HardCutsDev · 1 month ago
Shipped valpha

Lattice Tool

Lattice tool to deform object in X,Y,Z with cage 2x2x2 to 8x8x8

by HardCutsDev · 1 month ago
Shipped valpha

Bend Tool

Bend Tool to deform object in X,Y,Z, pivot point has to be defined with gizmo

by HardCutsDev · 1 month ago
Planned v1.0

Move Brush / Tool

Brush or Tool to move Geometry with a configurable falloff

by HardCutsDev · 4 weeks ago
Shipped valpha

Array as Quick Op in Viewport

Arrays for objects and shapes needs to be defined as comfortable actions rigt in the viewport so that we can use objects, gizmo, center as pivots. All parameters shoud be configured in the viewport as Gizmo overlays (like in Symmetrize) and the Array Tabe in the properties panel can be removed then.

by HardCutsDev · 2 weeks ago
Shipped valpha

Object resample option

To remove artefacts or to resmaple object with a higher resolution there shouuld be an option to remesh / resample for an object.

by HardCutsDev · 1 week ago
Shipped valpha

Grid snap key press

The grid snapping for move with the mouse should be possible wth Control or Shift Key pressed. So shift key pressed and mouse movewhen move gizmo is activated is grid snapping.

by asd1 · 1 week ago
Declined valpha

Filament as render engine

We checkout Filament as render engine for PBR / HDRI rendering in the viewport. We are evaluating it atm

by HardCutsDev · 2 days ago