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Lighting and Environments

Light a model with studio presets, HDRI environments, and editable lights.

Updated

Use a studio preset for a quick setup, then refine the environment and individual lights.

Apply a studio

Open Studio Library > Studios and double-click a preset:

  • Studio Neutral
  • Studio Warm
  • Lookdev Contrast
  • Bright Product
  • Soft Diorama

A studio applies a complete lighting setup. Apply it before fine-tuning individual lights, because changing the studio can replace the light rig.

Choose an environment

Open Studio Library > HDRI and double-click an environment. The bundled choices are Studio Neutral, Softbox Hall, Studio Warm, Overcast Day, and Lookdev Contrast.

In Render Settings > Scene, adjust Environment strength and Rotation. Rotation moves the environment's lighting and reflected features around the model.

The HDRI library currently exposes bundled presets. It does not provide arbitrary HDR/EXR file import.

Edit individual lights

Select a light in Scene to open its Properties. To add one, use the Scene panel's context menu and its Add submenu.

Type Use
Directional Lighting from a consistent direction.
Area A rectangular emitter with Width and Height controls.
Spot Focused lighting with Inner Cone and Outer Cone controls.
Point Lighting around a position.

Adjust Intensity, Tint, and optionally Use Temperature and Temperature. Placement controls depend on the light type.

For an Area light, larger Width and Height produce softer shadows. For a Spot light, the Outer Cone must be at least as wide as the Inner Cone.

Preview and compare

Toggle Enabled to include or exclude a light. Cast Shadows controls supported shadow output; Point lights currently have no cubemap shadows.

Use Solo Light to inspect a light temporarily. Solo is a viewport preview aid and does not change the rendered output. Disable other lights with Enabled if the final PNG should use only one light.

Use Ctrl+D to duplicate the selected light and Delete to remove it.

For stage appearance, continue with Background and Ground.