HardCuts Help
Learn the modeling, sculpting, scene, and export workflows in HardCuts.
Updated
HardCuts combines shape creation, booleans, sculpting, and scene editing in a viewport-centered modeling workflow.
Start here
- Getting Started: create a shape, cut a hole, and save the model.
- Interface and Navigation: find tools and learn the default controls.
- Scene Objects and Transforms: select, move, name, and organize objects.
Build and refine shapes
- Shapes and Placement
- Booleans and Cutters
- Curves and Profiles
- Arrays and Symmetry
- Sketches and Extrusion
- Sculpting
- Voxel Remesh and Surface Cleanup
- Deformation Tools
- Region Extrusion and Damage
- Volume Clip
- Reference Images
Reuse and deliver your work
- Asset Library: store and place reusable parts.
- Retopology and Baking: build a low-poly mesh and bake supported maps.
- Projects, Import, and Export: save projects and exchange geometry.
- Blender Bridge: send models between the two applications.
- Preparing for 3D Printing: units, print profiles, and export checks.
- Troubleshooting: resolve common workflow problems.
For presentation images, continue with HardCuts Render Help.