Getting Started
Create a simple object, cut a hole, and save your first HardCuts project.
Updated
This walkthrough creates a simple block with a cylindrical hole. It introduces the difference between an editable shape preview and an object in the scene.
Saving and mesh import/export require a valid HardCuts license. If prompted, use Import License File... or Activate Pasted License in the license dialog.
Create a block
- Choose File > New.
- Open the Shapes category and choose Cube.
- Click in the viewport to place the shape preview.
- Use the viewport handles to adjust its size. W, E, and R select Move, Rotate, and Scale.
- Press Q to bring forward the Actions Panel and select Create.
- Press Enter to apply the shape.
The block is now a scene object. Select it in the viewport or the outliner's Objects tab.
Cut a hole
- Choose Cylinder in Shapes.
- Place and scale the cylinder so it passes through the block. Rotate it if needed.
- Press Q and choose Subtract.
- Hold Ctrl and click the block to apply the cylinder to that target.
The result should be a cylindrical hole through the block. If the cylinder does not pass through the entire thickness, the result is a recess instead.

Use Edit > Undo if you want to retry. See Booleans and Cutters for other operations.
Inspect the model
Orbit with the middle mouse button, pan with Shift + middle mouse, and zoom with the mouse wheel. With no brush or sketch tool consuming the shortcut, press F to frame the selection.
These are the default bindings. You can change them under Edit > Preferences....
Save and use the result
Choose File > Save As... and save a .hcproj project.
To export geometry, select the object and use File > Export > Selected Mesh.... To prepare a presentation image, choose File > Open in HardCuts Render.
Continue with Shapes and Placement and Scene Objects and Transforms.